| COLONIAL CHIP CHART | |||
| Action | CP Cost | GP Cost | Notes |
| Declare War | -5 | - | |
| Form Alliance | +2 | - | |
| Break Alliance | -3 | - | |
| Break Alliance For Refused Aid | 0 | - |
Players may not re-ally for 3 turns. |
| Sign Non-Aggression Pact | 0 | - | Players indicate length of pact. |
| Break Non-Aggression Pact | -4 | - | Done by declaring war. |
| Negotiated Peace Settlement | 0 | - | No terms are chosen |
| Surrender Conditionally | -5 | - | Enforced peace for 3 turns. |
| Accept Conditional Surrender | +7 | - | Victor may choose 1 peace term. |
| Surrender Unconditionally | -7 | - | Enforced peace for 4 turns. |
| Accept Unconditional Surrender | +10 | - | Victor may choose 1 peace term. |
| Capture Uncivilized Territory | +1 | - | |
| Win Land Battle | +1 | - | |
| Win Naval Battle | +1 | - | |
| Sink A Capital Ship | +1 | - | During naval combat. |
| Lose Land Battle | -1 | - | |
| Lose Naval Battle | -1 | - | |
| Have A Capital Ship Sunk | -1 | - | During naval combat. |
| Destroy Naval Fortification | +2 | - | |
| Successfully Defend Attack On Naval Fortification | +1 | - | |
| Violating Another Power's Claim | - | +2 | 2 GP's awarded to victim against violating power. |
| Defending Against Non-Belligerent Power | - | +3 | 3 GP's awarded to victim against defending power. |
| Allowing Ally To Attack A Non-Belligerent From Your Own Territory | |||
| - | +3 | 3 GP's awarded to victim against violating power. | |
| Having Your Forces Interned By Another Power | - | +1 | 1 GP's awarded to interning power against troop owner. |
| Peace Terms Chart | |||||||||||||||||||
| TERM | Mutual Peace | Conditional Surrender | Unconditional Surrender | ||||||||||||||||
| A | No Terms | Surrender 1 territory. | Surrender up to 3 territories. | ||||||||||||||||
| B | Give 25% of income for 2 turns. | Give 50% of income for 3 turns. | |||||||||||||||||
| C | Surrender 1 support ship. | Surrender 1 capital ship or 2 support ships. | |||||||||||||||||
| D | Scuttle 1 capital ship. | Scuttle 2 capital ships. | |||||||||||||||||
| E | Disband 1 land unit. | Disband 3 land units. | |||||||||||||||||
| F | No land unit production 1 turn. | No land unit production for 3 turns. | |||||||||||||||||
| G | No ship production 1 turn. | No ship production for 3 turns. | |||||||||||||||||
| H | Confine fleets to port for 1 turn. | Confine fleets to port for 3 turns. | |||||||||||||||||
| No terms chosen | Each victor may choose 1 term. | Each victor may choose 1 term. | |||||||||||||||||
| Political Results | Enforced peace for 3 turns. | Enforced peace for 4 turns. | |||||||||||||||||
| Expense Chart | ||||||||||||||
| Item | Cost | Turns | Notes | |||||||||||
| LAND | Guard | 15 | 1 | Each nation limited to 8 at one time. | ||||||||||
| Regular | 10 | 1 | Each nation limited to 25 at one time. | |||||||||||
| Artillery | 20 | 1 | Each nation limited to 6 at one time. | |||||||||||
| Mounted Infantry | 25 | 1 | Each nation limited to 4 at one time. | |||||||||||
| Colonial | 5 | 1 | Each nation limited to 30 at one time. | |||||||||||
| Battle Supply Point | 15 | 1 | No limits | |||||||||||
| Upgrade To Colony | 400 | 1 | Make eligible Protectorate a Colony | |||||||||||
| NAVAL | Dreadnaught | 330 | 1 | |||||||||||
| Battlecruiser | 270 | 1 | ||||||||||||
| Battleship | 240 | 1 | ||||||||||||
| Cruiser | 220 | 1 | ||||||||||||
| Destroyer | 125 | 1 | ||||||||||||
| Merchant Ship | 100 | 1 | ||||||||||||
| Naval Fort | 175 | 1 | Begins with 4 CH or 6 CH after 1895. | |||||||||||
| Naval Fort +1 CH | 10 | 1 | Upgrade or repair | |||||||||||
| Naval Fort 1895+ upgrade | 30 | 1 | Modernize pre 1895 fort | |||||||||||
| Port Facility | 65 | 1 | ||||||||||||
| Port Repair +1 CH | 5 | 1 | ||||||||||||
| Nation | Spaces for £25 Bonus + 1 Additional National Troop Build | Spaces for £50 Bonus +2 Additional National Troop Build |
| Britain | 15 | 20 |
| France | 12 | 17 |
| Germany | 8 | 13 |
| Spain | 5 | 8 |
| Italy | 4 | 7 |
| Portugal | 5 | 8 |
| This chart shows the number of spaces required for a nation to obtain bonus funds and increased national land unit production. The nation is awarded the bonus funds each turn they meet or surpass the space requirements. | ||
|
Colonial Point Earnings Needed For Victory |
|||||
| Nation | CP Level Needed for Victory | Game Ending Victory Level | Starting Per Turn CP Level | Current CP Total | CP +/- Schedule |
| Britain | 45 | 60 | 17.00 | 17.00 | -28.00 |
| France | 32 | 47 | 14.00 | 14.00 | -18.00 |
| Germany | 11 | 27 | 0.00 | 0.00 | -11.00 |
| Portugal | 11 | 26 | 10.50 | 10.50 | -.50 |
| Italy | 8 | 23 | 0.00 | 0.00 | -8.00 |
| Spain | 7 | 22 | 0.00 | 0.00 | -7.00 |
| This chart shows the number of colonial points needed to be considered a victor. It also shows the number of points needed by each country which would bring the game to an immediate end. The Starting Per Turn CP Level column indicates what level the country began the game at, while the Current CP Total column shows the current per turn earning level. The CP +/- Schedule column shows how far ahead or behind a country is from their base victory level. This chart will be updated by the moderator each turn. | |||||
| Naval Forces | Pre 1895 SH | Post 1895 SH | May Be Built Starting | ||||||||
| Type | NG | CH | Tran | Class | |||||||
| Merchant Ship | N/A | 1 | N/A | N/A | 1 | Support | 1880 | ||||
| Destroyer | 2 | 2 | 2 | 1 | 0 | Support | 1890 | ||||
| Cruiser | 5 | 4 | 6 | 3 | 0 | Capital | 1895 | ||||
| Battleship | 4 | 4 | 5 | 1 | 0 | Capital | 1880 | ||||
| Battlecruiser | 8 | 6 | 8 | 4 | 0 | Capital | 1895 | ||||
| Dreadnaught | 10 | 12 | 9 | 5 | 0 | Capital | 1895 | ||||
| Naval Fortification | 5 | 4 | 6 | 4 | N/A | Fort | 1880 | ||||
| Modern Naval Fort | 11 | 6 | 9 | 5 | N/A | Fort | 1895 | ||||
| Ratings: NG=Naval Gunnery (chance in 10 of hitting target), CH=Critical Hit (# of hits ship can sustain before sinking. A ship is considering crippled when at 1/2 normal CH. Crippled ships may only move 1 sea zone per turn hand have their NG halved.), SH=Solid Hit (change in 10 of hit doing 2 CH against target). Tran=Number of land units ship may transport. Class=Ship type classification. A single fleet may contain a max of 10 capital and 20 support ships. | |||||||||||
|
LAND FORCES |
NAVAL FORCES |
||||||||||||||
| Nation |
National Income |
Mtd. Infantry |
Guard | Artillery | Regulars | Colonials |
Total Units |
Ship: Battleship | Ship: Merchant |
Total Ships |
|||||
| # | Quality | # | Quality | # | Quality | # | Quality | # | Quality | ||||||
| Britain |
£ 275 |
0 | D10+1 | 1 | D12+1 | 2 | D10+1 | 10 | D10+1 | 5 | D6 | 18 | 26 | 7 | 33 |
| France | £ 240 | 0 | D10 | 1 | D12 | 1 | D10 | 8 | D10 | 2 | D6 | 12 | 10 | 5 | 15 |
| Germany | £ 175 | 0 | D10+1 | 1 | D12+1 | 1 | D10+1 | 8 | D10+1 | 0 | D6 | 10 | 7 | 5 | 12 |
| Spain | £ 150 | 0 | D8 | 1 | D10 | 0 | D8 | 8 | D8 | 0 | D6 | 9 | 6 | 4 | 10 |
| Italy | £ 160 | 0 | D8 | 1 | D10 | 0 | D8 | 3 | D8 | 0 | D6 | 4 | 7 | 2 | 9 |
| Portugal | £ 175 | 0 | D8 | 1 | D10 | 0 | D8 | 3 | D8 | 2 | D6 | 6 | 6 | 4 | 10 |
| Combat Modifiers | ||
| Combat Round | Mod | Notes |
| Artillery Brigade Present | +1 | Maximum Adjustment +2 |
| Battle Die Round | ||
| Outnumber opponent in artillery | +1 | |
| Mounted Infantry Brigade present | +1 | |
| For every 2 casualties inflicted | +1 | |
| Fighting against natives only | +2 | |
| Naval Interception Chart | ||||||||||||
| Movement Modes | PT & PT | PT & BK | PT & EV | EV & BK | EV & EV | |||||||
| Open Sea | 80% | - | 10% | - | 0% | |||||||
| Coastal | 100% | - | 25% | - | 0% | |||||||
| Port/Harbor | 100% | 100% | 50% | 80% | 0% | |||||||
| Sea Type | % is the chance in 100 for fleet interception. | |||||||||||
| PT= Patrol mode; BK= Blockade mode; EV= Evasive mode | ||||||||||||
Colony Quest:
by the
GRIDCO Game Company ©2002
Last Updated on 8/28/2002
By Webmaster@gridcogames.com