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MICHICON 2003
 Lt.
Tony Armada, after two conventions, reaches his goal of 5 aerial victories
and is promoted to Captain.
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MICHICON 2003
 Lt.
Wardrop obtains his 1st kill of the convention. He is awarded
Military Merit Cross certificate and is promoted to 1st Lt.
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MICHICON 2003
 2nd
Lieutenant Garcia is awarded the Military Cross certificate and is
promoted to 1st Lt. after getting his first kill. Lt. Siegle and the
GM (me) are saluting Lt. Garcia.
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MICHICON 2003
 We
have 3 Fokker D.VII's and a Pfalz D.XII swirling around 2 British
S.E.5a's, a Sopwith Camel and a SPAD XIII. It appears that things
are about to get dicey. Lt. R. Siegle (closest S.E.5a) gets his
first kill this mission. |
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MICHICON 2003
 Lt.
Siegle and yours truly present arms in recognition of Lt. Bailey's first
kill and promotion to 1st Lieutenant. |
MICHICON 2003
 2nd
Lt. R. Siegle is awarded the Military Cross certificate and is promoted to
1st Lt. after his first kill. We wonder why Lt. Bailey fails to
salute. |
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MICHICON 2003
 Lt.
B. Siegle is promoted to 1st Lt. His son, Lt. R. Siegle salutes
proudly. Lt. B. Siegle (dad) went on to score 3 more victories
during the Con. The race for the first one to make captain had to
wait until the next convention. |
MICHICON 2003
 Lt.
Wardrop obtains his 5th kill of the convention. He is awarded his
ACE card and is promoted to Captain. Lt. B. Bailey salutes the new
Captain. Captain Wardrop goes on to make Major before the end of the
convention. |
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MICHICON 2003
 The
swirl of combat. Next turn results in a great deal of flying lead
and torn fabric. The Germans win this mission. |
MICHICON 2003
 The
Foust family peers into the camera while Lt. Herman at the far end of the
table is yawning or just took a bullet. |
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MICHICON 2003
 Captain
Garcia leans over and discusses strategy with his squadron while Captain Wardop is deciding if now is a good time to use those last 3 rounds of
ammunition. |
MICHICON 2003
 The
plotting phase. All the pilots are plotting 3 increments of fire,
altitude and movement. Trying to guess where their opponent is going
to be while keeping themselves out of harm's way. |
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Little Wars 2004
 The
6pm Saturday night game at Little Wars in Chicago. Although the game
is set to run with 10 pilots, we ran 13 on this mission due to
demand. It was a target rich environment and was a great deal of fun
to watch. |
Little Wars 2004
 The
map was crowded with 13 pilots. It appears 12 of the pilots forgot
the cardinal rule of avoiding the middle of the map. With that many
planes, the amount of lead flying made survival a difficult endeavor. |
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